Music and Sound for film, video, games, and other media.
Music is a deeply important part of any experience. It gives us more clues to emotion and context than vision alone. It also helps to lock images into memory.
7Hz Research have been composing, recording and engineering contemporary scores, sonic branding, and sound design for over 20 years.
From indie game developers to some world's greatest advertising agencies and brands; we create engaging audio for every client.
Talk to us about how we can add an extra layer of detail to your project and really bring it to life.
Twelve distinct pieces of music were used for this game including different levels and music for other non-playing settings screens. The video you see here is an amalgam of several of these pieces cut together by the game developer.
This brief was to create a score that fit with an existing edit. Directions included "Up beat electronic with a cinematic edge. A slow but powerful start for the introduction of the characters, a racey section for the driving and something uplifting for the prize-giving and end sequence."
This indie-game developer wanted a soundtrack for their game that was not repetitive so that players would keep returning and not get bored. This is a randomised piece based on sets of tones and patterns recorded in loops of different lengths to give an ever shifting soundtrack.
A prospective advertising director wanted to add some music to animatics for an advert they were pitching to Aeroflot. It has an air of mystery as the protagonist moves from scene to scene like a spy.
A sample pice in the 'Synthwave' style popularised byt the "Stranger Things" Netflix show. This particular sample was titled 'Running Away' as it describes the moment when a young girl crepps out of the house and runs away thereby putting herself in danger.
An uncommissioned piece written as an experiment in minimal percussion.
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